Rule 1/7


Each player is allowed four 30-second timeouts during a match, one per quarter, to be taken anytime by his coach. The coach calls a time-out by hitting a buzzer (has to be between two points; if during a point, point penalty for the player). The 30-second starts when the player is on his chair with the headset on. The player has the right to refuse a coaching timeout. All coach-player interactions must be conducted in English otherwise the player receives a point penalty.

Rule 2/7


It’s a classic league format where everyone plays everyone. The six players with the most wins at the end qualify for the knock out stage. The first two players qualify directly for the semifinals, while the next four face off in quarterfinal playoffs. If two players end up having the same number of wins, the ‘set average’ (if still tied: ‘point average’) decides who ranks higher. No warm-up Who serves first? Toss for the first quarter and alternatively after.

Rule 3/7


Two serve points each: Player A serves for two points, then Player B serves for two points, then Player A serves for two points again, etc. If both players are tied at 2 quarters apiece, the fifth quarter. is played in a ‘sudden death’ format in which the two players serve just one point before alternating serves. The player with the highest total of most overall points through the first four quarters decides whether to start serving or to pick a side of the court. If both players are tied, a decision is made with a coin flip. The server chooses whether he wants to serve on the deuce side or advantage side. The first player to win two consecutive points wins the match.

Rule 4/7


A match will last on average 58 minutes + the time of a hypothetical fifth quarter. It's made of 4 quarters of 10 minutes, with a loud countdown every second of the last minute, and a loud buzzer to signify the end of each quarter. The player with the most points at the end of each quarter wins the quarter. If a player wins the first three quarters, the fourth quarter is still played for ‘set average’ purposes. If the buzzer rings during a deciding point or during a point that could lead to a tie (i.e.: 9-9 or 9-8), the point goes on regardless of the buzzer. If the quarter finishes in a tie, a deciding point is played to determine who wins the quarter.

Rule 5/7

The 15 second Rule

15-second shot clock between two points (the 15 seconds start when the umpire announces the score). If a player takes more than15 seconds to serve, he receives a warning the first time, then a one-point penalty the second time. For every 5 additional seconds exceeding the 15-second time limit, the player receives an extra penalty point. The player serving is the one in control of the tempo, which means if the player returning isn’t ready, he is subject to penalties as well: First a warning, then a point penalty, etc.

Rule 6/7


To make the matchups even more exciting, we’re introducing ‘UTS cards.’ Before every match, the algorithm presents each player with six different UTS cards, which advantage each of them to a different degree) and will decide for how many points in a row each card will be active. Before each quarter, the coach can choose two out of the six cards for his player to use during the upcoming quarter. The players can’t play two cards at once and can’t play a card at the same time as their opponent. That also means they can’t play their card while a card previously played by their opponent is still active. UTS cards can’t be used during the “sudden death”. Each player has to wait 20 seconds after using a card.

Rule 7/7


Ball Change. Only once: after the first two quarters.